![]() ![]() ![]() It’s great to finally see Supergiant Games bring some of their great work over to a Nintendo platform and Bastion easily ranks among the best. In fact, it’s the way the game blends all these elements together that truly impresses, the game’s presentation leaving a lasting impression on me even past its closing credits. From an audio standpoint, the game is no slouch either, the music impactful and complimented by the great voice work of the narrator. That being said whatever way you play, there’s nothing to really complain about in terms of performance. Bastion feels so perfectly suited to the portable nature of the device, the bite-sized levels ideal for filling some time on a commute to work. ![]() The game impresses when playing in docked mode but looks even better on the smaller screen of the Switch. As I mentioned before, the way the world reveals itself to you as you literally step toward it is a brilliant touch. Visually Bastion is a stunner, it’s almost watercolour-esque storybook presentation drawing me in from the very opening moments. As elementary as the RPG elements are in the game they do offer a nice sense of progression and make you feel like you’re always working toward some sort of perk or reward. Materials and fragments can be cashed in to improve your weapons in the Forge while experience will gradually level your character up offering the chance to equip more ability awarding spirits in the Distillery. Gathered cores are used to build workshops within the Bastion, each offering its own perks. Of course, not every selection resulted in the most efficient fighter but it certainly proved interesting to try and figure what worked best for me.Īs your enemies grow in power and challenge you too will have the chance to upgrade. I found myself rarely sticking to a single load-out, constantly experimenting with different combinations, some essentially changing the way I battled altogether. Whether you’re opting for the ranged attacks of the Fang Repeater or want to get up close and personal using the fast machete-like War Machine, each item in your arsenal feels satisfying to yield and very different to actually use. The kid is fairly quick on his feet able to roll out of harm’s way and equip two weapons and a special ability. Fortunately, there’s a good amount of variety in the enemies you’ll face as well as the tools at your disposal. With uncharted territories come unfriendly foes though and combat is what you’ll find yourself doing a lot in the game. It left me constantly wondering what hidden secrets await with each new section that would appear or what enemies might need to be taken down. The way the world reveals itself floating piece by floating piece as you approach its edge is a visually neat trick and one that never lost its appeal. Played from an isometric stance, this action RPG isn’t overly complex to learn but kept engaging thanks to the constant desire to explore your surroundings and of course the pleasing combat. It’s a haunting situation and one that’s slowly made more sense of thanks to the fantastic narrator, a voice that will literally narrate your travels as you’re playing whether it’s explaining where you are or even if you happen to simply detour from the main path to destroy some crates. Your adventure picks up in the aftermath of the Calamity, an event that has fractured the city of Caelondia and turned many of its inhabitants to dust. What little the game does reveal is certainly enough to hook and reel you in though. Whether this was down to its visually striking art style, the air of mystery surrounding the story or the inviting voice of the game’s narrator I found myself hooked.ĭetails are kept scarce in the early goings even the main character’s name shrouded in secrecy – the narrator refers to him only as ‘the kid’ and nothing more. Within minutes of getting my hands on Bastion – the first game from acclaimed developer Supergiant Games – I knew I was about to experience something special. ![]()
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